![]() ![]() Necromancers get a pet which does less damage than a Magician's, but still a significant damage source. One of the most dynamic classes in the game. Later on they get a spell to summon players in a raid and are jokingly brought along simply for this spell. Mages can nuke well, and are always welcome in a group. Early on, your pet will be a huge part of your damage but will always remains a nice source of dps even at later levels. Wizards, like Druids, can teleport around the world. Early on they are tough to solo with due to mana problems and having to keep monsters at a distance, but later on they can quad kite. If you enjoy simply nuking monsters, then a Wizard is a good choice. Wizards are the truest glass cannon in the game. They can off-heal well, buff the group, and even debuff monsters with an attack speed decrease debuff and magic resist debuff that every group will insist you use. Lastly, Druids get teleport spells which makes traveling (and having others tip you for a port) very easy. A good Druid can effectively "quad kite" which means kite four mobs at a time solo. Druids won't get groups as easy as a pure caster dps or a cleric, but that doesn't mean their value in a group isn't recognizable. While they dabble in everything, they specialize in nothing. They can heal, nuke, dot, buff, solo, and group. Druidĭruids are one of the few truly 'jack-of-all-trade' classes. Clerics have access to a myriad of healing spells, buffs, and minor utility spells. The only pure healer, and by far the best healer in the game. They get a weak (nearly worthless) pet, and several abilities which help to hold aggro very well. Shadow Knights can access necromancer spells, but they lag behind in spell tiers as well. One of their best abilities is Lay on Hands which acts as a massive heal. Paladins are great tanks early and later in the game. Paladins can even user weaker resurrect spells. ![]() Paladins can access the cleric line of spells, but they lag behind by several tiers. Solid class for anyone who enjoys tanking. Warriors can be tough to start because they lack the "snap aggro" abilities that a Paladin or Shadow Knight have, but they quickly (mid-late 20's) come into their own. The most straight forward tank of them all. For that reason, I'm going to go into a little more depth on each class to provide insights into their gameplay. Some classes listed as DPS become significantly more about Utility, and some listed as Utility can easily be the best DPS. So not only was he asking that I give up my armor for a denizen of evil, but he wished to be rewarded for his stupidity in not having a bank account with enough platinum for an emergency teleport.The lists above don't paint a completely accurate picture. I would sooner spit on my mother's grave, Quellious bless her soul.Īll the worse that he only wished it so he could purchase a teleport to another part of the world, where he would join with a waiting friend for who knows what evil deeds? Some accident befell him it seems, and he was transported from the middle of battle, only to find himself in Paineel with none of his money or equipment. As though there might be a chance that I would give up my best piece of armor for a dark knight of the Faceless. So he was blind as well as dumb, so to speak. How efficient." I wear an etched iron breastplate. To paraphrase a fellow named Londo, "Arrogance and stupidity in one package. This worshipper of Cazic-Thule was asking ME, a Peacekeeper of the Tranquil, for money! When I informed him that I had none, he actually asked that I give him my ringmail tunic. Just the other day, I was doing my part in defending my homeland of Odus against the filthy horde of kobolds currently infesting it.Īlong came a heretic in street clothes, a dark knight of the 9th rank. It seems as though the beggars of The Nameless are getting a bit more cheeky these days. ![]()
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