Lot's of people are currently even turning from 3dsmax to blender because of some of the great features (and the new blender 2.5 even has a possibility to have all the little buttons that used to be on the keyboard on a windowpane, making it easier to use for first time users) So if you want free software with about the same amount of features and possibilities as 3dsmax, give blender another shot till at least you understand the interface. It actually made an interface that's meant to work very very easily once you know it, not made for people who only use menu's (as an interface designer myself, as an expert tool blender's interface is superior to most commercial modelling software). You probably got put off by blender's initially imposing interface, did you try it longer than an hour or two? if you watch some good video tutorials for half an hour it's by far the best free modeling software, once you understand the basics behind the interface it becomes much easier to use than most paid applications (and i've worked with 3dsmax, cinema4d and solidworks). Attempting to install the License server failed however, but apparently Houdini is useless without a paid license as it only lets you save models into a Houdini file format. **Houdini - After installing, it said I required a Licence server for the PLE version (which for some reason, it didn't checked by default when it was being installed so I figured I didn't need it. *MayaPLE - discontinued because someone thought it was a good idea to have a 30-day trial of Maya 2010 instead. I'm not sure what is causing the jagged black lines, but I'm hoping it won't affect the texturing process (when you paint over the lines).įeel free to suggest other 3D modeling applications that are free (and preferably easy to use, and uncomplicated)! The black lines are a blank UV map applied. The first model I wanted was a little Ion Cannon Turret that could be mounted. Aside from working with MayaPLE when UT2004 came out, I had no real experience with modeling, so I'm hoping that some of the Lua scripters/Level designers who don't want to learn complicated 3D software can use this tool to easily create required models for their projects (if not for the final version, then for a prototype phase before you get a half-decent 3D modeler to make some better models for you). I wanted to start work on a few prototypes that required the use of models, and this is why I wanted a quick, easy to learn and fast modeling tool. It also has included a UV Mapping tool which lets you create a UV texture of the model, and allows you to texture it and see your changes on the actual 3D model in Wings3D. Right clicking while noting is selected allows you to create objects (sphere, cube, etc.). Instead of an interface of buttons, it uses an menu interface where Left-click selects a surface/vertex/edge and right clicking brings up a menu to manipulate the selected items. I picked up Wings3D in around 5-10 minutes. The only caveat seems to be that it isn't meant for High Poly work, although its only something I read and haven't really tried out (probably due to the fact that I am not a modeler, amateur or otherwise). It is a subdivision 3D modeler only, so there are no other tools for film, cinematics, or other modeling tools such as NURBS. It is available Mac, Windows and Linux and I believe its Open Source. The only tools I really needed were vertex, edge and surface editing, as well as the basic Move, Rotate, Extrude tools, etc.Īfter trying a few applications (Blender, MayaPLE*, Houdini**), I found an applications called Wings3D. A modeling application for the rest of us?I've recently been looking for 3D modeling applications that I could pick up in less than 5-10 minutes, was easy to use, did things in obvious ways and was FREE.
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